Yeah we don't support that. Considering how much of a mess YCbCr support is in both D3D11 and Vulkan, I don't think it's feasible to implement it in DXVK, especially since the whole project was not made with multiplanar formats in mind. I'll take a look, but yeah, can't promise anything.
Hi @doitsujin, I confirmed the issue is resolved on Windows in DXVK v1.9 without any of the changes from the `contra` branch. Title can now proceed past the Konami logo and video playback functions correctly. Note: Proto...
Yeah we don't support that. Considering how much of a mess YCbCr support is in both D3D11 and Vulkan, I don't think it's feasible to implement it in DXVK, especially since the whole project was not made with multiplanar ...
Hi @doitsujin , I tested the [code] branch with Proton 5.0-9 and can confirm that it does allow the game to proceed past the Konami screen, but now the title fails with an [code] after the initial loading (directly after...
@ZereoX please test Mr. Philip's correction, I intend to buy CONTRA: ROGUE CORPS on Steam, while in the promotion. any doubt just use this command in the terminal to get this branch: `git clone https://github.com/doitsuj...
I made a hacky workaround in the [contra](https://github.com/doitsujin/dxvk/tree/contra) branch. Please note that this is **not a correct fix**, but should get you past the crash.
Actually - there is no useful way to fix this. The game tries to create an `R16_FLOAT` view on a `D16_UNORM` image, and there is no way to do this in Vulkan. To be perfectly honest, this seems like a game bug - even thou...