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Touhou Fantastic Danmaku Festival Part II

appid 1031480 1 threads, 1 open 7 comments last activity 2023-12-27
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Touhou Fantastic Danmaku Festival Part II proton open

#3657 · 7 comments · opened 2020-03-20 · last comment 2023-12-27 by madewokherd
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  • madewokherd · 2023-12-27 · Touhou Fantastic Danmaku Festival Part II
    I just pushed a hack, so this should work with Experimental on the bleeding-edge beta.
  • madewokherd · 2023-12-26 · Touhou Fantastic Danmaku Festival Part II
    It's a gdiplus bug. The game calls GdipMeasureString with just the newline character "\n" which returns 0x0, then it tries to create a Bitmap with that size, which fails. I guess "\n" should have a non-zero size. I confi...
  • madewokherd · 2023-12-26 · Touhou Fantastic Danmaku Festival Part II
    > That means we're using the real XNA instead of FNA, so no surprise it doesn't work. The override code must not work right when the dll's are in the application directory. FWIW, this comment is doubly no longer relevant...
  • williewillus · 2023-12-25 · Touhou Fantastic Danmaku Festival Part II
    Hmm, recently I've been getting a different problem. The game starts and I can start a run successfully, but once I reach a boss I get a GDI related error: [code] To reproduce, just press Z repeatedly at the menu to ente...
  • regrettable · 2021-01-02 · Touhou Fantastic Danmaku Festival Part II
    > But, I just noticed this: > `124711.074:0038:0039:trace:mscoree:ReallyFixupVTable 006FD1E8,02080000,L"Z:\\data\\SteamLibrary\\steamapps\\common\\Touhou FDF Part II\\Microsoft.Xna.Framework.Graphics.dll"` > > That means...
  • madewokherd · 2020-04-01 · Touhou Fantastic Danmaku Festival Part II
    Eh, winforms always does that. But, I just noticed this: `124711.074:0038:0039:trace:mscoree:ReallyFixupVTable 006FD1E8,02080000,L"Z:\\data\\SteamLibrary\\steamapps\\common\\Touhou FDF Part II\\Microsoft.Xna.Framework.Gr...
  • flibitijibibo · 2020-03-31 · Touhou Fantastic Danmaku Festival Part II
    This one seems to be a GDI issue? [code]

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