It's a gdiplus bug. The game calls GdipMeasureString with just the newline character "\n" which returns 0x0, then it tries to create a Bitmap with that size, which fails. I guess "\n" should have a non-zero size. I confi...
> That means we're using the real XNA instead of FNA, so no surprise it doesn't work. The override code must not work right when the dll's are in the application directory. FWIW, this comment is doubly no longer relevant...
Hmm, recently I've been getting a different problem. The game starts and I can start a run successfully, but once I reach a boss I get a GDI related error: [code] To reproduce, just press Z repeatedly at the menu to ente...
> But, I just noticed this: > `124711.074:0038:0039:trace:mscoree:ReallyFixupVTable 006FD1E8,02080000,L"Z:\\data\\SteamLibrary\\steamapps\\common\\Touhou FDF Part II\\Microsoft.Xna.Framework.Graphics.dll"` > > That means...
Eh, winforms always does that. But, I just noticed this: `124711.074:0038:0039:trace:mscoree:ReallyFixupVTable 006FD1E8,02080000,L"Z:\\data\\SteamLibrary\\steamapps\\common\\Touhou FDF Part II\\Microsoft.Xna.Framework.Gr...