protonscr

RPGMaker MZ

appid 1096900 1 threads, 1 open 17 comments last activity 2025-10-08
Latest maintainer comment · kisak-valve · 2021-04-02 · #4185
Hello @whitequill, looking at your system information, there's two major issues with your system in addition to the previous discussion. First, Proton uses DXVK to translate DirectX 9 / 10 / 11 to Vulkan. Your current video driver is mesa/nouveau which does not support Vulkan, making it unsupported by Proton. You can either use the nVidia proprietary driver or add `PROTON_USE_WINED3D=1 %command%` ...
Threads

RPGMaker MZ [exact same problems in RPGMaker MV (363890)] proton open 1 matching

#4185 · 17 comments · opened 2020-09-12 · last comment 2025-10-08 by usokawa
comment by usokawa · 2025-10-08 · view · github
... 6.14.0-33-generic - Proton version: proton-10.0-2e - RPG Maker MZ version: 1.9.1 ...
Recent activity
  • - GPU: NVIDIA GeForce RTX 4060 - Video driver version: NVIDIA 580.65.06 - Kernel version: 6.14.0-33-generic - Proton version: proton-10.0-2e - RPG Maker MZ version: 1.9.1 It works without crashing.
  • I have a crash report: https://pastebin.com/dEUc0VnQ
  • I have found that opening the **Animations** will suddenly crash freeze Linux completely. It will **always** crash but, not right away. This is after adding: `PROTON_USE_WINED3D=1 %command% ` to the Launch Options. The o...
  • I have trouble with the proprietary nVidia drivers. They don't work very well on Fedora 33 on the GTX 1080. I don't think its a mesa/nouveau problem because MZ does work perfectly with the settings I have found, all exce...
  • kisak-valvemaintainer · 2021-04-02 · RPGMaker MZ [exact same problems in RPGMaker MV (363890)]
    Hello @whitequill, looking at your system information, there's two major issues with your system in addition to the previous discussion. First, Proton uses DXVK to translate DirectX 9 / 10 / 11 to Vulkan. Your current vi...
  • kisak-valvemaintainer · 2021-04-02 · RPGMaker MZ [exact same problems in RPGMaker MV (363890)]
    RPG Maker MZ doesn't work on current version of proton Issue transferred from https://github.com/ValveSoftware/Proton/issues/4722. @whitequill posted on 2021-04-02T06:53:31: # Compatibility Report - Name of the game with...
  • > "So there doesn't really seem to be a way around fixing this on the Proton side.". So I figured that fixing it via Proton was a no-go. I did really say the opposite. This needs a Proton fix. (Because while using a newe...
  • I mean, I don't even know what nwjs is, or does, or how it works. You seemed to understand what that is when you said: "Fascinating, that explains why my "manual" game export runs just fine (for which I fetched the lates...

Proton versions over time

Launch lines, newest first

PROTON_USE_WINED3D=1 %command%