Well, it was a Threadripper issue for me! I had to lock the process to the first 4 'node 0 cpus' using this launcher option: [code] My NUMA config was loooking like this: [code] I get steady 120fps now at 100% distance v...
I have the exact same issue (was also present in the Alpha version). AMD Ryzen Threadripper 1950X 16-Core Processor 64268 Mb RAM NVIDIA GeForce GTX 1080 (435.21) Gentoo Linux kernel 5.3.5 XFCE 4.14 Proton 4.11-7 I can pr...
Removing `NtDelayExecution` completely makes the game run at single-digit FPS. Increasing the delay to 1 sec makes the game smooth but makes it stutter for long periods of time (and the world never loads). The problem de...
For what it's worth, I disabled DXVK and the problem persisted. On Fri, 4 Oct 2019 at 17:41, Hannes Mann wrote: > @Guy1524 > > If that were the case you'd expect CPU usage to go down during the lag. > > It's still doing ...
@Guy1524 >If that were the case you'd expect CPU usage to go down during the lag. It's still doing more work than when it's completely idle I guess? It's being limited for a reason. >Also, are those timeouts on the main ...