protonscr

Space Engineers 2

appid 1133870 1 threads, 1 open 7 comments last activity 2026-01-05
Latest maintainer comment · kisak-valve · 2026-01-05 · #8859
Hello @quonic, that reads like something that should also be mentioned to your video driver vendor if it hasn't been already.
Threads

Space Engineers 2 proton open 1 matching

#8859 · 7 comments · opened 2025-06-27 · last comment 2026-01-05 by quonic
comment by quonic · 2026-01-05 · view · github
... Launch Options: `RADV_DEBUG=hang,allbos DOTNET_ROOT="" DXVK_NVAPI_ALLOW_OTHER_DRIVERS=1 PROTON_ENABLE_NVAPI=1 PROTON_ENABLE_WAYLAND=1 gamemoderun %command%` Mostly it is `allbos ...
Recent activity
  • quonic · 2026-01-05 · Space Engineers 2
    @kisak-valve I just looked and there are plenty of bug reports related to my video driver vendor with other games. Marvel Rivals also had a similar issue back in Jan 2025, but has since been fixed by the game devs or Mes...
  • kisak-valvemaintainer · 2026-01-05 · Space Engineers 2
    Hello @quonic, that reads like something that should also be mentioned to your video driver vendor if it hasn't been already.
  • quonic · 2026-01-05 · Space Engineers 2
    # Compatibility Report - Name of the game with compatibility issues: Space Engineers 2 - Steam AppID of the game: 1133870 ## System Information - GPU: AMD Radeon RX 7900 XTX - Video driver version: Mesa 25.2.7 - Kernel v...
  • kisak-valvemaintainer · 2025-12-03 · Space Engineers 2
    [Space Engineers 2] Persistent launch crash due to Fsync/RT priority conflict on Arch Linux/NVIDIA Issue transferred from https://github.com/ValveSoftware/Proton/issues/9276. @C10udN9n3 posted on 2025-12-03T04:11:10: # C...
  • Red007Master · 2025-12-02 · Space Engineers 2
    What is interesting - I can't reproduce it, I just started SE2 with `DOTNET_ROOT=/usr/bin/dotnet ... %command%` but it still works perfectly fine. Maybe it's some layered problem? Can't somebody who DON'T have this probl...
  • Sveske-Juice · 2025-06-27 · Space Engineers 2
    > Related: [#8067](https://github.com/ValveSoftware/Proton/issues/8067) Yes, `DOTNET_ROOT` is definitely the issue. Setting these launch options works around the problem: `DOTNET_ROOT="" %command%`
  • kisak-valvemaintainer · 2025-06-27 · Space Engineers 2
    Related: #8067

Proton versions over time

Launch lines, newest first

RADV_DEBUG=hang,allbos DOTNET_ROOT="" DXVK_NVAPI_ALLOW_OTHER_DRIVERS=1 PROTON_ENABLE_NVAPI=1 PROTON_ENABLE_WAYLAND=1 gamemoderun %command%
DOTNET_ROOT="" %command%