Latest maintainer comment ·
kisak-valve · 2025-09-08 ·
#6241(Incorrect troubleshooting comment removed.)
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#6241 · 21 comments ·
opened 2022-10-18 · last comment 2026-07-03 by Barben360
#9030 · 1 comments ·
opened 2025-09-07 · last comment 2025-09-07 by kisak-valve
#8237 · 1 comments ·
opened 2024-11-12 · last comment 2024-11-12 by kisak-valve
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- ## System Information - GPU: NVIDIA GeForce RTX 3080 10GB, driver 610.43.02 - OS: CachyOS Linux - Kernel version: 7.1.2-3-cachyos - Proton version: Proton Experimental (experimental-11.0-20260701b) ## Symptoms Same rando...
- When I tested on 6.18.7-arch1-1 with RX 7600, GPU utilization was always at 99-100%. With RX 6800 it could get down below 60% in those parts, though still not as extreme as in those examples. I did some profiling to see ...
- > [@alosarjos](https://github.com/alosarjos) I saw something similar, albeit with a smaller hit, when playing through chapter 1 and getting to chapter 2. But after restarting the game the problem didn't manifest again, o...
- @alosarjos I saw something similar, albeit with a smaller hit, when playing through chapter 1 and getting to chapter 2. But after restarting the game the problem didn't manifest again, out of curiosity, do you notice the...
- Arch Linux Gnome on Wayland Mesa 25.3.3 AMD 7800 XT I'm seeing these random bottlenecks. Where by just moving a bit the camera, somehow the GPU can't reach 100% usage. I have always enabled shader cache and background sh...
- So a thought occurred to me, and I remembered I had disabled shader pre caching before. I just enabled it, and that seemed to fix it! Tested gameplay for several minutes no issue. Not sure exactly what caused it, but sim...
- (Incorrect troubleshooting comment removed.)
- I appreciate the response! So I just tested launching it with VKD3D_CONFIG=nodxr and the same thing happened. My stack ulimit appears to be 8192, I haven't messed with that so I don't think it's overly small. As far as I...