> @ZereoX Is this still a issue with newest dxvk? If it's about partial representation then i guess it should still be. If that was a sure suspected cause ofc. Yep. Still an issue.
@ZereoX Is this still a issue with newest dxvk? If it's about partial representation then i guess it should still be. If that was a sure suspected cause ofc.
@Joshua-Ashton Sorry to bother you, but It would seem that The Elder Scrolls: Online's installer for its launcher also requires partial presentation for its prompts (Don't know if this is already known). The breakage mat...
~~Hey @Joshua-Ashton, I've confirmed that enabling "d3d9.noExplicitFrontBuffer" does resolve the issue on this title. RADV still requires the "zerovram" debug option, but otherwise the issue is completely resolved on Nvi...
According to the trace, this game uses `SwapEffect = D3DSWAPEFFECT_COPY`. I believe this is not fully implemented in dxvk right now, but it looks like some work on it has been started recently. COPY swapeffect semantics ...