protonscr

Hammerting Demo

appid 1316980 1 threads, 1 open 5 comments last activity 2020-10-16
Latest maintainer comment · kisak-valve · 2020-06-19 · #4002
With mesa 20.1.1, LLVM is RADV's default shader compiler and `RADV_PERFTEST=llvm` doesn't do anything (the same as having nothing set). I was asking if the ACO shader compiler has different behavior from the LLVM default, not if you were using it in your initial test.
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Hammerting Demo proton open 2 matching

#4002 · 5 comments · opened 2020-06-19 · last comment 2020-10-16 by brandonegbert
comment by brandonegbert · 2020-06-19 · view · github
... Just retested with RADV_PERFTEST=llvm to be sure and still had it behave the same, though the artifact ...
comment by kisak-valvemaintainer · 2020-06-19 · view · github
With mesa 20.1.1, LLVM is RADV's default shader compiler and `RADV_PERFTEST=llvm` doesn't do ...
Recent activity
  • brandonegbert · 2020-10-16 · Hammerting Demo
    Seems to work great now with 5.13-1.
  • brandonegbert · 2020-06-19 · Hammerting Demo
    Ah, sorry about that. Same result with ACO.
  • kisak-valvemaintainer · 2020-06-19 · Hammerting Demo
    With mesa 20.1.1, LLVM is RADV's default shader compiler and `RADV_PERFTEST=llvm` doesn't do anything (the same as having nothing set). I was asking if the ACO shader compiler has different behavior from the LLVM default...
  • brandonegbert · 2020-06-19 · Hammerting Demo
    No, it's not set. Just retested with RADV_PERFTEST=llvm to be sure and still had it behave the same, though the artifact looked different (could be coincidence). ![Screenshot_20200618_212547](https://user-images.githubus...
  • kisak-valvemaintainer · 2020-06-19 · Hammerting Demo
    Hello @brandonegbert, can you check if setting the game's launch options to `RADV_PERFTEST=aco %command%` has an effect on the rendering and stability issues?

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RADV_PERFTEST=aco %command%

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