protonscr

Monster Hunter Rise

appid 1446780 4 threads, 2 open 184 comments last activity 2026-08-20
Latest maintainer comment · kisak-valve · 2024-05-08 · #5495
Hello @clankfish, can you check if https://gitlab.freedesktop.org/drm/amd/-/issues/3343 is relevant to your system? A quick test would be to reboot into an older kernel and see how the game behaves.
Threads

Monster Hunter Rise proton open 2 matching

#5495 · 172 comments · opened 2022-01-14 · last comment 2026-08-20 by cerroverb
comment by EmmerichFrog · 2022-02-12 · view · github
... yes. @EmmerichFrog Trying to run the game without MangoHUD seems to make no difference, http://ix.io/3Ppl ...
comment by kzdixon · 2022-08-03 · view · github
... If needed, mangohud and gamemoderun are being used as well, but these work perfectly when running drivers before ...

Monster Hunter Rise vkd3d open

#1347 · 8 comments · opened 2022-12-17 · last comment 2023-11-08 by Blisto91

Steam beta client crash Monster Hunter Rise steam closed

#9093 · 3 comments · opened 2023-01-12 · last comment 2023-01-19 by de-wim

Monster Hunter Rise crash on Frost Islands map proton closed

#5962 · 1 comments · opened 2022-07-03 · last comment 2022-07-03 by ConnorDY
Recent activity
  • cerroverb · 2026-08-20 · Monster Hunter Rise
    There appears to be an issue with REFramework on aarch64. Game immediately crashes on Proton 11 ARM with the same exact installation on x86 REFramework Proton 11. Will try to gather logs later
  • pzanoni-intel · 2026-04-30 · Monster Hunter Rise
    Original report: https://gitlab.freedesktop.org/mesa/mesa/-/work_items/14999 Monster Hunter Rise **crashes** (segfault) when I'm connected to my company's VPN or behind its proxied network. If I'm on the VPN or behind th...
  • DonKatsu · 2026-02-03 · Monster Hunter Rise
    Those logs were from starting the game, then selecting Quit from the main menu. But experimental and 10.0-4 behave the same after playing for say, an hour, then selecting Quit Game from the start menu. To be exact, the g...
  • alasky17 · 2026-02-03 · Monster Hunter Rise
    @DonKatsu How specifically are you closing MH:R? Are you playing for a long time first, or can you get the game to hang just by launching and exiting again? Are you using an in-game exit (if so, which one) or alt+f4? Cou...
  • DonKatsu · 2026-02-01 · Monster Hunter Rise
    When using Proton Experimental, quitting Rise has the process continue to run with a thread at 100%. I haven't let this go on longer than a minute or two before forcing it to stop through the library button. Proton 10.0-...
  • joni999 · 2025-11-15 · Monster Hunter Rise
    Sorry, you're right. I'm on GE-Proton10-13 so this is the wrong place to report this. Thank you for the hint with the vk-hdr-layer for Nvidia. For some reason I thought this was obsolete but obviously it's not because it...
  • Billli11 · 2025-11-14 · Monster Hunter Rise
    @joni999 Which proton version? proton no not have wine wayland. And `PROTON_ENABLE_WAYLAND=1` and `PROTON_ENABLE_HDR=1` are for other proton fork like ge-proton or proton-em. Nvidia gpu also need [This](https://aur.archl...
  • joni999 · 2025-11-14 · Monster Hunter Rise
    Is anyone else unable to enable HDR in this game? My launch arguments are: `PROTON_ENABLE_WAYLAND=1 PROTON_ENABLE_HDR=1 ENABLE_HDR_WSI=1 %command%` This config works for me in other games like Overwatch but not in this g...

Proton versions over time

Launch lines, newest first

PROTON_ENABLE_WAYLAND=1 PROTON_ENABLE_HDR=1 ENABLE_HDR_WSI=1 %command%
WINEDLLOVERRIDES="dxgi=b" DRI_PRIME=1 %command%
VKD3D_CONFIG=swapchain_legacy %command%
DRI_PRIME=1 %command%
PROTON_LOG=1 PROTON_ENABLE_NVAPI=1 PROTON_HIDE_NVIDIA_GPU=0 __NV_PRIME_RENDER_OFFLOAD=1 __GLX_VENDOR_LIBRARY_NAME=nvidia %command%
VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/radeon_icd.x86_64.json %command%