> "Maybe avoiding repeated FindFirstFile() may already avoid a lot of the overhead." > > Is this something relevant for Proton development or for the game? I'll be happy to reach out the dev regarding that if it'll be he...
"Maybe avoiding repeated FindFirstFile() may already avoid a lot of the overhead." Is this something relevant for Proton development or for the game? I'll be happy to reach out the dev regarding that if it'll be helpful.
> > The dev said this in relation to why performance on Linux is likely an issue: `There is not much we can do about it. Changes to a chunk are stored in a "chunk file". Since each chunk file is a separate file, this mea...
Confirmed that Windows is much faster, saving about 2,000 chunks takes only a few seconds. I also noticed overall performance is slightly better as well.
I'll see about getting timing from Windows, but it seemed to be better by an order of magnitude at least. Saving never was a noticeable issue whatsoever on it, though I'll check shortly to be more exact. Attached is the ...
@TheRogueArchivist Could you run the game with proton experimental and add this as launch parameter: `PROTON_LOG=+file,+volume,+path %command%`. Run the game until you get a slow save screen, compress the resulting log a...