protonscr

Sins of a Solar Empire II

appid 1575940 1 threads, 1 open 6 comments last activity 2024-08-25
Threads

Sins of a Solar Empire II proton open

#7992 · 6 comments · opened 2024-08-16 · last comment 2024-08-25 by chsjr1996
Recent activity
  • chsjr1996 · 2024-08-25 · Sins of a Solar Empire II
    Hello, I'm the author of SOAS forum post cited here, and using the Steam discussion link I was able to play multiplayer between Windows and Linux. Basically is needed run: `protontricks 1575940 winecfg` > _or winetricks_...
  • jseward · 2024-08-16 · Sins of a Solar Empire II
    @zFERDQFREZrzfq is correct (I added the sandboxing for this reason)
  • zFERDQFREZrzfq · 2024-08-16 · Sins of a Solar Empire II
    The issue here is that Wine's reimplementations of the Microsoft's Visual C runtime does not copy the behavior perfectly, so with some games like this ones where each players runs the whole simulation and sync only comma...
  • LinLo · 2024-08-16 · Sins of a Solar Empire II
    Hello, I successfully played an entire game (more than 2hours) with a windows gamer and one AI. I used proton experimental and hosted the game, and my friend modified its settings.json to override the game_client platfor...
  • Leseratte10 · 2024-08-16 · Sins of a Solar Empire II
    Looking at the error log posted in said forum (https://pastebin.com/MNw9tLe6), the desync happens due to a different "random_stream" value. Maybe the game is relying on the random number generator being exactly the same ...
  • cswimr · 2024-08-16 · Sins of a Solar Empire II
    +1 to this issue, apparently the check exists because of desync issues. Here's a forum thread from the Sins 2 forums that provides a bit more information: https://forums.sinsofasolarempire2.com/529788/ I've contacted the...

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