Hello, I'm the author of SOAS forum post cited here, and using the Steam discussion link I was able to play multiplayer between Windows and Linux. Basically is needed run: `protontricks 1575940 winecfg` > _or winetricks_...
The issue here is that Wine's reimplementations of the Microsoft's Visual C runtime does not copy the behavior perfectly, so with some games like this ones where each players runs the whole simulation and sync only comma...
Hello, I successfully played an entire game (more than 2hours) with a windows gamer and one AI. I used proton experimental and hosted the game, and my friend modified its settings.json to override the game_client platfor...
Looking at the error log posted in said forum (https://pastebin.com/MNw9tLe6), the desync happens due to a different "random_stream" value. Maybe the game is relying on the random number generator being exactly the same ...
+1 to this issue, apparently the check exists because of desync issues. Here's a forum thread from the Sins 2 forums that provides a bit more information: https://forums.sinsofasolarempire2.com/529788/ I've contacted the...