With the default Proton configuration, HDR doesn't work on Dead Space. HDR works if you choose a more recent Proton version, such as 10.0-3, but then the shader cache doesn't work. Meaning that the game has to compute th...
Similar to lordgabor's comment, I start the game and a black window with a logo is created but freezes a second later. Proton log: [steam-1693980.log](https://github.com/ValveSoftware/Proton/files/13799051/steam-1693980....
On Steam Deck, the game doesn't seem to activate HDR. The game reports it and sets the setting to Auto, but otherwise the game is still outputting in SDR mode. SDR Brightness in the Deck settings affect the game unlike o...
The game cannot reach the main menu for me. It starts to compile the shaders, the logo is spinning in the bottom right, and a few minutes later, it just crashes. Tried many Proton version (Experimental, 8.0-2, even GE ve...
Heavy stuttering still happening even on High-End hardware like Radeon 7900 XTX and Ryzen 7950X with server grade SSD. Demonstration: https://youtu.be/I7dqzwi3ovM My hardware specs: https://linux-hardware.org/?probe=8fdb...
Works on steam deck, it's just that the performance is not very stable. Even if you stack FSR, DRS and VRS and get nice framerate wherever you are, enemies showing up or certain sections of the ship will tank it. It's ju...
@SamPurple22 @rogerizo The RTAO crash is fixed for me (RTX 2080, 525.85.05) when I build & use current vkd3d master. Most likely thanks to commits merged in https://github.com/HansKristian-Work/vkd3d-proton/pull/1405
I confirm, trying to enable RTAO in game results in game crashing. Launch options: `PROTON_LOG=1 PROTON_ENABLE_NVAPI=1 VKD3D_CONFIG=dxr11 VKD3D_FEATURE_LEVEL=12_1 VKD3D_DEBUG=trace VKD3D_SHADER_DEBUG=trace VKD3D_LOG_FILE...