Hello @MadByteDE, we're using one issue report per unofficially supported game title (specifically for the game's demo in this case), so I've gone ahead and transferred this issue report to https://github.com/ValveSoftware/Proton/issues/5197#issuecomment-1092134636.
It's not enough, FNA still needs more features from the shader compiler, at least based on other games I tested. Hopefully when it's more mature this will start working and we can switch to the D3D11 driver everywhere.
> > FNA3D Driver: D3D11 > > FNA3D's D3D11 driver doesn't work with Wine's d3dcompiler (by default, the FNA shipped with Wine Mono will use the OpenGL driver, but it looks like this game ships with its own FNA). I suggest...
> FNA3D Driver: D3D11 FNA3D's D3D11 driver doesn't work with Wine's d3dcompiler (by default, the FNA shipped with Wine Mono will use the OpenGL driver, but it looks like this game ships with its own FNA). I suggest addin...
Hello @MadByteDE, we're using one issue report per unofficially supported game title (specifically for the game's demo in this case), so I've gone ahead and transferred this issue report to https://github.com/ValveSoftwa...
Crystal Project (1760770) Issue transferred from https://github.com/ValveSoftware/Proton/issues/5753. @MadByteDE posted on 2022-04-07T19:19:45: # Compatibility Report - Name of the game with compatibility issues: Crystal...
> Replying to https://github.com/ValveSoftware/Proton/issues/5197#issuecomment-938300329 That's unfortunate. Should I report this to the Wine developers? Maybe they can fix this.
Looks like it's using a CLSID from media foundation that isn't implemented: [code] The library code using it is here: https://github.com/naudio/NAudio/blob/fb35ce8367f30b8bc5ea84e7d2529e172cf4c381/NAudio.Wasapi/MediaFoun...
> Sounds like you might need d3dcompiler_47 for this one. Thanks for the tip. With d3dcompiler_47, I was able to get to a loading screen, but the game crashed on me when it tried to load audio. Here is the log and a scre...