dgvoodoo requires more memory under DX12. You can trace the commit size of the process before crash with Process Explorer. If commit size keeps increasing and reaches near 2g or 4g before crash, that's 99% due to memory ...
The game works at DGVoodoo's DX11 Output also at 4k. And dxvk is also no problem. Its just dgvoodoo's DX12 Output crashing it. As higher the framerate as earlier it does. So I think this is rather a dgvoodoo bug.
> The game runs 3-times better fps than dgvoodoo2 DX11 (DX12 a bit faster but crashes at 4k) Just a reminder, if in some fixed condition the game works on lower resolution but crash at 4k on Windows or vanilla wine (prot...
> I use d3d8to9 https://github.com/crosire/d3d8to9/releases otherwise there is no fog in the game. Just for everyone to be on the same page, we already have an issue open for that: #4113. As for the performance, I'm not ...