@JavaDaVinci Apologies for necroing but thought I'd provide some context. This section of Chapter 6 as well as the Stormdrains section of Chapter 2 has a bug where the PhysX fog emitters still try to spawn even when Phys...
Closing the issue as it does not appear to be a DXVK bug. After further testing, I realized this is an engine/game-specific issue rather than a DXVK regression. I loaded a save file with PhysX disabled in the settings, a...
If you're starting from checkpoints B or C in Pirandello Kruger, performance will be poor until you clear the part with the conveyor belts. The issue will not manifest if you begin from checkpoint A. This is also an issu...
> Could you perhaps post a save that's close to one of those slow down sections? Yes this is my save [EA Games.tar.gz](https://github.com/user-attachments/files/28259846/EA.Games.tar.gz)
> And this doesn't happen with older Proton versions? No, the results are exactly the same. I tested older Proton versions going all the way back to Proton 8.0-5, and the issue still persists. Unfortunately, MangoHud doe...
To document my findings in case I'm hit by amnesia: the game apparently relies on lock calls with `Flags = D3DLOCK_READONLY | D3DLOCK_DISCARD | D3DLOCK_DONOTWAIT` working (and apparently they do work in the native trace)...