protonscr

Grid

appid 2019 5 threads, 1 open 25 comments last activity 2024-01-14
Latest maintainer comment · kisak-valve · 2023-07-22 · #6954
Hello @GoreTechGit, we're using one issue report per unofficially supported game title, and usually I'd transfer this issue report to #6672, but this set of symptoms you've described is some kind of video driver issue being tracked at #6859. Closing as a duplicate of #6859.
Threads

Steam Beta overlay crashes in libcef.so on resident evil 2 steam open

#9558 · 1 comments · opened 2023-06-02 · last comment 2024-01-14 by thorstenhirsch

Resident Evil 2 proton closed

#6954 · 1 comments · opened 2023-07-22 · last comment 2023-07-22 by kisak-valve

Control: launcher crashes with vkd3d-proton + DXVK 2.1 vkd3d closed

#1395 · 14 comments · opened 2023-01-27 · last comment 2023-05-19 by SuperSamus

GRID Crashing When Changing Graphics Presets - 5.13-1 proton closed

#4280 · 2 comments · opened 2020-10-16 · last comment 2021-09-10 by GaultGame

Grid crashes since commit 49d3fa30a79d65e69d3f39d3b4cccf06d0e512a8 vkd3d closed

#402 · 7 comments · opened 2020-11-18 · last comment 2021-05-08 by NoXPhasma
Recent activity
  • Workaround: start steam with `-no-cef-sandbox`.
  • kisak-valvemaintainer · 2023-07-22 · Resident Evil 2
    Hello @GoreTechGit, we're using one issue report per unofficially supported game title, and usually I'd transfer this issue report to #6672, but this set of symptoms you've described is some kind of video driver issue be...
  • Alright, with DXVK 2.2 + vkd3d-proton 2.9, Control.exe launches successfully! (The launcher is skipped, defaults to DX11) Weirdly, though, DXVK 2.2 (or 2.1) alone crashes: [backtrace.txt](https://github.com/HansKristian-...
  • @SuperSamus could you retest with [2.9](https://github.com/HansKristian-Work/vkd3d-proton/releases/tag/v2.9)?
  • yea, bisecting test indicates that this https://github.com/HansKristian-Work/vkd3d-proton/commit/8c547213d5681524bebf04fec596368109c30185 version is the minimum required with dxvk 2.1 in this issue case (`d3d12: Load win...
  • the game launcher of EGS-version works fine on nvidia pascal + 525.85.05 driver `dxvk-2.1.r3.g2263dcad` + `vkd3d-proton-2.8.r67.g1ffe9d1e` ( https://github.com/doitsujin/dxvk/commit/2263dcad954742d7415defec956219fb111d38...
  • Please check which version of VKD3D-Proton you're using. DXVK 2.1 is incompatible with older builds of it.
  • With `RADV_PERFTEST=rt`, the combination of DXVK 2.0 + vkd3d-proton now shows the launcher instead of skipping straight to DX11 (and DX12 launches correctly). Every other combination behaves the same (that is, DXVK 2.1 +...

Proton versions over time

Launch lines, newest first

PROTON_USE_WINED3D11=1 %command%
VKD3D_CONFIG=dxr11 PROTON_ENABLE_NVAPI=1 PROTON_HIDE_NVIDIA_GPU=0 PROTON_LOG=1 %command%
VKD3D_CONFIG=force_bindless_texel_buffer %command%