You could just use the dlls from the CI build: https://github.com/HansKristian-Work/vkd3d-proton/actions/runs/19106018337/job/54589989674 Those should be fine. If there are still problems, make sure you actually run with proper debug logs, you've removed all information about the crash in your log.
Oh, got it working 🤦 I started looking at those command line options after your comment about it hiding errors and the vulkan validation layer one was causing the issue. It was just something I grabbed from another issue...
You could just use the dlls from the CI build: https://github.com/HansKristian-Work/vkd3d-proton/actions/runs/19106018337/job/54589989674 Those should be fine. If there are still problems, make sure you actually run with...
I just double checked but yah, I'm using the vkd3d-proton-mingw-git AUR package that does do submodule upgrade. Is the build id the id on this line? If so, that looks like the correct commit hash of the latest commit to ...
Hey again @HansKristian-Work , I tried with the latest build of master and the flag you suggested this morning and still get the same crash on startup. Any ideas what may be different between our setups? I tried switchin...
Fixed the crash in the linked PR, but the actual FPS on amdgpu is unusable as is due some unfortunate host memory imports. You can try VKD3D_CONFIG=host_import_fallback and see if the game is still running correctly afte...
> [@nalyDylan](https://github.com/nalyDylan) that VVL error should be gone now, could you try again and see if that resolved the issue? Looks like one of the errors dropped off with doitsujin's latest commit, but the oth...