protonscr

LEGO Batman: The Videogame

appid 21000 1 threads, 1 open 7 comments last activity 2026-06-19
Latest maintainer comment · kisak-valve · 2026-06-17 · #1156
Hello @RetroSteak, it might be worthwhile to also mention your experience to the pipewire-pulse dev(s).
Threads

LEGO Batman: The Videogame proton open

#1156 · 7 comments · opened 2018-09-01 · last comment 2026-06-19 by RetroSteak
Recent activity
  • RetroSteak · 2026-06-19 · LEGO Batman: The Videogame
    https://gitlab.freedesktop.org/pipewire/pipewire/-/work_items/5316#note_3527045 Pipewire issue report was closed cause it's likely a Proton issue.
  • RetroSteak · 2026-06-18 · LEGO Batman: The Videogame
    > Hello [@RetroSteak](https://github.com/RetroSteak), it might be worthwhile to also mention your experience to the pipewire-pulse dev(s). I'll report to them, took time to do a better log this time and the problem don't...
  • kisak-valvemaintainer · 2026-06-17 · LEGO Batman: The Videogame
    Hello @RetroSteak, it might be worthwhile to also mention your experience to the pipewire-pulse dev(s).
  • kisak-valvemaintainer · 2026-06-17 · LEGO Batman: The Videogame
    Some games lose sound and after a few seconds it cames back messy Issue transferred from https://github.com/ValveSoftware/Proton/issues/9882. @RetroSteak posted on 2026-06-17T07:55:45: # Compatibility Report - LEGO Batma...
  • gordan-ramsey · 2026-04-26 · LEGO Batman: The Videogame
    i'm running into an issue where the FPS is always around 50-60. somewhere at 10-20 minute mark during the playthrough, the low FPS count locks at 19 FPS but the high is 50 and sometimes reaches 150 (So the game stutters ...
  • adrianlshaw · 2019-01-27 · LEGO Batman: The Videogame
    Doesn't receive any inputs from PS3 controllers either.
  • flibitijibibo · 2018-12-11 · LEGO Batman: The Videogame
    This most likely has the same problems as #524, where PROTON_NO_ESYNC=1 will fix the looping issue.

Proton versions over time

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