This is with Wine Mono/FNA of course. I'm not sure if Wine Mono 6.3.0 is good enough after running that script, or if there's something needed in the develop branch.
Using current Proton Experimental, Cloudberry Kingdom works fine in the actual game, but out-of-the-box the videos play w/ no audio (but at the correct framerate) and the music doesn't work. Using the script as per @made...
This is with Wine Mono/FNA of course. I'm not sure if Wine Mono 6.3.0 is good enough after running that script, or if there's something needed in the develop branch.
I think it's because we don't have transcoded versions of the files. After running the script from https://gist.github.com/flibitijibibo/c97bc14aab04b1277d8ef5e97fc9aeff there's no hitching even when changing tracks.
It seems these hitches occur when a new .wma audio track is loaded. The loading occurs synchronously on the main thread during Game.Tick. Unfortunately, this happens even with game music set to 0 volume, so that's not a ...
With current wine-mono I get a ContentLoadException [code] https://github.com/madewokherd/FNA/pull/4 might be relevant. It seems the FAudio commit it depends on has been merged, I should probably try it out and see if we...