Using current Proton Experimental, Cloudberry Kingdom works fine in the actual game, but out-of-the-box the videos play w/ no audio (but at the correct framerate) and the music doesn't work. Using the script as per @made...
This is with Wine Mono/FNA of course. I'm not sure if Wine Mono 6.3.0 is good enough after running that script, or if there's something needed in the develop branch.
I think it's because we don't have transcoded versions of the files. After running the script from https://gist.github.com/flibitijibibo/c97bc14aab04b1277d8ef5e97fc9aeff there's no hitching even when changing tracks.
It seems these hitches occur when a new .wma audio track is loaded. The loading occurs synchronously on the main thread during Game.Tick. Unfortunately, this happens even with game music set to 0 volume, so that's not a ...
With current wine-mono I get a ContentLoadException [code] https://github.com/madewokherd/FNA/pull/4 might be relevant. It seems the FAudio commit it depends on has been merged, I should probably try it out and see if we...