So this list of workarounds is indeed private? Because I'll be opening a new issue for a different game that also uses PulseEvent() and it'd be awesome if Steam automatically disabled esync/fsync for that one too.
> So the game now works out of the box, I see. Yup, it does. Proton now automatically disables esync/fsync for this title. I wonder if these game-specific workarounds are private because I couldn't find them in this repo...
Yes, of course! I totally forgot to try the game with `PROTON_NO_ESYNC=1`! Additionally, I also had to set `PROTON_NO_FSYNC=1`, because I'm using a custom kernel with FSYNC support. Other than that, it runs pretty amazin...