protonscr

Street Fighter® IV

appid 21660 1 threads, 1 open 7 comments last activity 2020-12-08
Latest maintainer comment · kisak-valve · 2020-12-08 · #4074
The runtime config options are being applied by Steam's whitelist config, even though this particular game is not currently whitelisted.
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Street Fighter® IV proton open 2 matching

#4074 · 7 comments · opened 2020-07-16 · last comment 2020-12-08 by guihkx
comment by SergioCW · 2020-07-20 · view · github
Works for me with `PROTON_NO_ESYNC=1`
comment by guihkx · 2020-07-21 · view · github
Yes, of course! I totally forgot to try the game with `PROTON_NO_ESYNC=1`! Additionally, I also had to ...
Recent activity
  • guihkx · 2020-12-08 · Street Fighter® IV
    So this list of workarounds is indeed private? Because I'll be opening a new issue for a different game that also uses PulseEvent() and it'd be awesome if Steam automatically disabled esync/fsync for that one too.
  • kisak-valvemaintainer · 2020-12-08 · Street Fighter® IV
    The runtime config options are being applied by Steam's whitelist config, even though this particular game is not currently whitelisted.
  • guihkx · 2020-12-08 · Street Fighter® IV
    > So the game now works out of the box, I see. Yup, it does. Proton now automatically disables esync/fsync for this title. I wonder if these game-specific workarounds are private because I couldn't find them in this repo...
  • Managor · 2020-12-04 · Street Fighter® IV
    So the game now works out of the box, I see.
  • zfigura · 2020-09-03 · Street Fighter® IV
    It uses PulseEvent(); that's unfixable with esync.
  • guihkx · 2020-07-21 · Street Fighter® IV
    Yes, of course! I totally forgot to try the game with `PROTON_NO_ESYNC=1`! Additionally, I also had to set `PROTON_NO_FSYNC=1`, because I'm using a custom kernel with FSYNC support. Other than that, it runs pretty amazin...
  • SergioCW · 2020-07-20 · Street Fighter® IV
    Works for me with `PROTON_NO_ESYNC=1`

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