protonscr

Warhammer 40,000: Space Marine 2

appid 2183900 1 threads, 1 open 132 comments last activity 2026-08-25
Latest maintainer comment · kisak-valve · 2026-07-31 · #8072
Space Marine 2 crash mid-mission Issue transferred from https://github.com/ValveSoftware/Proton/issues/10020. @Ferrum115 posted on 2026-07-31T08:01:40: # Compatibility Report - Name of the game with compatibility issues: Warhammer 40,000: Space Marine 2 - Steam AppID of the game: 2183900 ## System Information - GPU: NVIDIA GeForce RTX 4080 Max-Q / Mobile [Discrete] - Video driver version: NVIDIA-S...
Threads

Warhammer 40,000: Space Marine 2 proton open 1 matching

#8072 · 132 comments · opened 2024-09-05 · last comment 2026-08-25 by bushibot
comment by Zeronthe · 2026-04-15 · view · github
... I use these launch options normally: `PROTON_USE_NTSYNC=1 gamemoderun __GL_SHARPEN_ENABLE=1 __GL_SHARPEN_VALUE=100 PROTON_HIDE_NVIDIA_GPU=0 PROTON_ENABLE_NVAPI=1 PROTON_NVIDIA_LIBS ...
Recent activity
  • bushibot · 2026-08-25 · Warhammer 40,000: Space Marine 2
    Correction to my comment above: I connected the controller churn to the EAC periodic-stall pattern based on a rough timing match, but further testing shows that's likely wrong. During the same kind of session, the game i...
  • bushibot · 2026-08-25 · Warhammer 40,000: Space Marine 2
    Adding concrete evidence tying the periodic EAC main-thread stalls (previously tracked separately at #9379, merged here) to a specific, easily-measurable symptom: **the controller goes completely dead during each stall**...
  • Ferrum115 · 2026-07-31 · Warhammer 40,000: Space Marine 2
    [steam-2183900-updated.zip](https://github.com/user-attachments/files/30588133/steam-2183900-updated.zip) Updated proton log file, now containing freeze moment
  • kisak-valvemaintainer · 2026-07-31 · Warhammer 40,000: Space Marine 2
    Space Marine 2 crash mid-mission Issue transferred from https://github.com/ValveSoftware/Proton/issues/10020. @Ferrum115 posted on 2026-07-31T08:01:40: # Compatibility Report - Name of the game with compatibility issues:...
  • MrAdrianPl · 2026-07-22 · Warhammer 40,000: Space Marine 2
    Hi I've found quite interesting issue with the game i need to fully confirm this with more testing but on my end no matter the proton version game freeze at every even hour. I'm not quite sure what reason might be and is...
  • Sev501 · 2026-07-20 · Warhammer 40,000: Space Marine 2
    > Replying to https://github.com/ValveSoftware/Proton/issues/8072#issuecomment-4595147633 I have encountered the same deal. I was able to play a few days ago and today I could not reach the main menu, when I press enter ...
  • akappakappa · 2026-07-16 · Warhammer 40,000: Space Marine 2
    Game has frame pacing issues on Intel hybrid CPUs. Easily testable in-game in the hangar lobby, panning visual left-right. I solved it on my setup using taskset to restrict it on P-Cores only. `taskset -c $(cat /sys/devi...
  • BillKills974 · 2026-06-09 · Warhammer 40,000: Space Marine 2
    After some tries, it seems the game does not crash if I set the game refresh rate to 60Hz or 90Hz: - A try with `gamescope -W 3840 -H 2160 -r 60 -f -- %command%` has let me reach past the crashing point. - Tries with `-r...

Proton versions over time

Launch lines, newest first

gamescope -W 3840 -H 2160 -r 60 -f -- %command%
gamescope -W 3840 -H 2160 -r 90 -f -- %command%
gamescope -W 3840 -H 2160 -f -- %command%
PROTON_USE_NTSYNC=1 gamemoderun __GL_SHARPEN_ENABLE=1 __GL_SHARPEN_VALUE=100 PROTON_HIDE_NVIDIA_GPU=0 PROTON_ENABLE_NVAPI=1 PROTON_NVIDIA_LIBS=1 %command%
PROTON_SET_GAME_DRIVE=1 %command%
PYROVEIL=1 PYROVEIL_CONFIG=~/pyroveil/hacks/space-marine-2-nv/pyroveil.json DXVK_ASYNC=1 %command%