Fascinating, thanks for the info! I am not sure why we are allocating so much virtual memory, it might be related to recent snmalloc config changes. Will investigate if we can avoid this on our side.
It looks like the issue here is that Brickadia is allocating over a terabyte of virtual address space before creating an ID3D11Device. Here is the total amount of reserved VA space I can see when device initialization fa...
I'm one of the developers of this game, so I can add some additional details here: - We've received multiple reports from users that the game is no longer playable through Proton. - Users are getting inconsistent results...