Apparently, it's another missed check in .NET Framework. This should fix the exception: https://gitlab.winehq.org/mono/wine-mono/-/commit/950af90f055ab0aba99979cd38e318eaf7ed0580
Retested with latest proton Experimental update and it seems the issue is finally gone, shot my gun multiple times at enemies and 0 crashes through a few floors of gameplay, game is ready for testing
Apparently, it's another missed check in .NET Framework. This should fix the exception: https://gitlab.winehq.org/mono/wine-mono/-/commit/950af90f055ab0aba99979cd38e318eaf7ed0580
I usually type up my reports on one device, post, then attach the logs on deck to make it easier on my end, sorry if it slipped through. Either way since the same error seems to be happening, maybe the game is doing some...
Hello @waspennator, it looks like you added a Proton log after my initial read through of this issue report and that slipped through a crack. From your Proton log, these look like some lines of interest: [code]
Rechecking through protondb, I noticed most of the reports seem to mention using protontricks to install net40 and xna40. As well as older reviews mentioning an "[ERROR] FATAL UNHANDLED EXCEPTION: System.InvalidOperation...