Latest maintainer comment ·
kisak-valve · 2022-04-05 ·
#5748Hello @nhkode, these look like some lines of interest from the log: [code] If the game executable is 32 bit, this could be another example of https://github.com/doitsujin/dxvk/issues/1318. It might be interesting to test how the game behaves with the launch options set to `PROTON_USE_WINED3D=1 %command%`. This tells Proton to use wine's DirectX to OpenGL render path instead of DXVK, which tends to...