Latest maintainer comment ·
HansKristian-Work · 2023-10-06 ·
#1725The GPU hang issue is definitely an app bug. In the UI shaders, a bindless index is passed through from VBO into pixel shader where it accesses heap out of bounds with an index of 12 million. The VBO itself is a sysmem buffer only written by CPU. Not sure what we can do here, it's clearly a broken game. Maybe some race condition in asset management.