protonscr

Cities: Skylines

appid 255710 1 threads, 1 open 9 comments last activity 2024-03-11
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Cities: Skylines proton open

#7529 · 9 comments · opened 2024-02-27 · last comment 2024-03-11 by gofman
Recent activity
  • gofman · 2024-03-11 · Cities: Skylines
    No, I don't have any statistics of using it. Note that the launcher concerned here doesn't use it without a Proton hack forcing GL for CEF, otherwise the launcher uses Angle in d3d mode and doesn't use GL at all.
  • renatopereyra · 2024-03-11 · Cities: Skylines
    Do you by chance know of other usages of this extension beside game launchers?
  • gofman · 2024-03-11 · Cities: Skylines
    Probably doesn't make sense to close until it is in stable Proton (currently only in Proton Experiemntal [bleeding-edge] branch). Yes, having the extension supported in upstream Wine is most interesting, if that is possi...
  • renatopereyra · 2024-03-11 · Cities: Skylines
    A fix for Intel GPUs merged into ValveSoftware/wine. I'll close this. I am independently looking into implementing `WGL_NV_DX_interop2` into upstream Wine.
  • renatopereyra · 2024-03-07 · Cities: Skylines
    I went with the name `WINE_GL_VENDOR_REPORT_AMD` for maximum clarity. PTAL
  • gofman · 2024-02-27 · Cities: Skylines
    Yes, sure, thanks! In that case I'd suggest to open PR to Proton/Wine against experimental_9.0 branch (https://github.com/ValveSoftware/wine/tree/experimental_9.0) and ping me there. I'd rename WINE_GL_HIDE_NVIDIA to WIN...
  • renatopereyra · 2024-02-27 · Cities: Skylines
    @gofman I'm happy to drive myself and put something up for review unless there is a preference against that.
  • renatopereyra · 2024-02-27 · Cities: Skylines
    I propose these next steps: 1. Add a generic way to override the GL vendor and renderer in Wine. 2. Use (1) to and force AMD strings always for the Paradox Launcher. 3. Support `WGL_NV_DX_interop2`. 4. Remove (2) once (3...

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