No, I don't have any statistics of using it. Note that the launcher concerned here doesn't use it without a Proton hack forcing GL for CEF, otherwise the launcher uses Angle in d3d mode and doesn't use GL at all.
Probably doesn't make sense to close until it is in stable Proton (currently only in Proton Experiemntal [bleeding-edge] branch). Yes, having the extension supported in upstream Wine is most interesting, if that is possi...
A fix for Intel GPUs merged into ValveSoftware/wine. I'll close this. I am independently looking into implementing `WGL_NV_DX_interop2` into upstream Wine.
Yes, sure, thanks! In that case I'd suggest to open PR to Proton/Wine against experimental_9.0 branch (https://github.com/ValveSoftware/wine/tree/experimental_9.0) and ping me there. I'd rename WINE_GL_HIDE_NVIDIA to WIN...
I propose these next steps: 1. Add a generic way to override the GL vendor and renderer in Wine. 2. Use (1) to and force AMD strings always for the Paradox Launcher. 3. Support `WGL_NV_DX_interop2`. 4. Remove (2) once (3...