protonscr

Meridian New World

appid 265120 1 threads, 1 open 11 comments last activity 2026-01-29
Latest maintainer comment · kisak-valve · 2026-01-29 · #4643
meridian: new world is very dark Issue transferred from https://github.com/ValveSoftware/Proton/issues/9446. @emoxam posted on 2026-01-29T13:52:40: [steam-265120.log](https://github.com/user-attachments/files/24938882/steam-265120.log) # Compatibility Report - Name of the game with compatibility issues: meridian: new world - Steam AppID of the game: 265120 ## System Information - GPU: RTX 3050 - V...
Threads

Meridian New World proton open

#4643 · 11 comments · opened 2021-02-22 · last comment 2026-01-29 by madewokherd
Recent activity
  • madewokherd · 2026-01-29 · Meridian New World
    I think FNA has trouble with the lighting effects. Unfortunately, I had to set this aside because my lack of familiarity with 3D graphics stuff was making it take too much time.
  • kisak-valvemaintainer · 2026-01-29 · Meridian New World
    meridian: new world is very dark Issue transferred from https://github.com/ValveSoftware/Proton/issues/9446. @emoxam posted on 2026-01-29T13:52:40: [steam-265120.log](https://github.com/user-attachments/files/24938882/st...
  • emoxam · 2025-04-01 · Meridian New World
    Can it be helpful? https://fna-xna.github.io/docs/
  • madewokherd · 2025-03-30 · Meridian New World
    Might also be possible to work around with `WINE_MONO_OVERRIDES=Microsoft.Xna.Framework.*,Gac=y %command%` command-line options which uses the actual XNA4 redist instead of FNA. That probably didn't work when I made my e...
  • madewokherd · 2025-03-29 · Meridian New World
    Same problem as reported earlier. But, we should look into adding this library to FNA.NetStub.
  • kisak-valvemaintainer · 2025-03-28 · Meridian New World
    Meridian: New World - doesn't start - XNA issues ? Issue transferred from https://github.com/ValveSoftware/Proton/issues/8571. @emoxam posted on 2025-03-28T09:45:40: [steam-265120.log](https://github.com/user-attachments...
  • madewokherd · 2021-02-24 · Meridian New World
    Looking into Microsoft.Xna.Framework.Avatar further, it seems to rely on internals of XNA that FNA doesn't implement. So, unless someone makes a replacement library for .Avatar and fixes whatever other issues FNA has, or...
  • madewokherd · 2021-02-24 · Meridian New World
    Here are some launch options that work around the error loading Microsoft.Xna.Framework.Avatar: [code] Unfortunately, it's not enough to get into the game. Now it crashes after a loading screen.

Proton versions over time

Launch lines, newest first

WINE_MONO_OVERRIDES=Microsoft.Xna.Framework.*,Gac=y %command%
WINE_MONO_OVERRIDES='Microsoft.Xna.Framework.*,Gac=n;Microsoft.Xna.Framework.Avatar,Gac=y' %command%