Latest maintainer comment ·
kisak-valve · 2019-08-12 ·
#937Hello @rogersachan, a high file descriptor limit is a requirement for [esync](https://github.com/zfigura/wine/blob/esync/README.esync) which is included in Proton and not a game-specific issue. If you have a FUTEX_WAIT_MULTIPLE-enabled kernel, then Proton should perfer to use fsync instead of esync, and use much less file descriptors.