In general, umip log messages are red herrings. `For now, expensive software emulation returns the result.` is telling you it's been mitigated, but slow relatively speaking. See #2927.
With the release of Season 2 I can no longer get past the first loading screen no matter what version of Proton I use. I've tried 11, Experimental, Hotfix, GE, etc. Most versions show this error: Valve versions crash har...
On any Proton 11 version it just crashes before it can load the menu. (Both experimental and the CachyOS proton 11 fork) It keeps saying stuff about ``System.Security.Cryptography.CryptographicException: `MonoBtlsPkcs12....
Pretty sure no matter what you do locally, battleeye will always throw an error. It's a server side issue on battleeye side of things. Bungie has to whitelist the game running under linux. the battleeye client constantly...
Not an engineer but I've somehow miraculously implemented `WINHTTP_OPTION_SERVER_CERT_CHAIN_CONTEXT`, and now the game logs in and briefly displays the lobby before showing this error message: Shame.
I've looked into it and I think gearsovwar _may_ have been right about it being WinHTTP initially. Something is trying to call `WinHttpQueryOption` with option 147, which corresponds to `WINHTTP_OPTION_SERVER_CERT_CHAIN_...
In general, umip log messages are red herrings. `For now, expensive software emulation returns the result.` is telling you it's been mitigated, but slow relatively speaking. See #2927.
Doubt this means anything, but the following messages show up in `dmesg`: [code] > Wow. I didn't think they'd give Steam Deck/Linux users that big of a middle finger. I think that's a bit harsh. Especially given the user...
Tested on void with GE 10-4, it launches, doesn't crash after the initial loading screen, however when it gets to the signin part, it fails with `Marathon servers are not available` `W:12:00000057`