protonscr

Revolver360 Re:Actor

appid 313400 1 threads, 1 open 19 comments last activity 2025-12-12
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Revolver360 Re:Actor proton open 1 matching

#2258 · 19 comments · opened 2019-01-22 · last comment 2025-12-09 by waspennator
comment by madewokherd · 2025-10-31 · view · github
`WINE_MONO_OVERRIDES=Microsoft.Xna.Framework.*,MonoGac=n %command` is a work-around.
Recent activity
  • waspennator · 2025-12-09 · Revolver360 Re:Actor
    Keyboard input no longer seems to crash the game on proton Experimental, keyboard input doesn't do much else atm though
  • madewokherd · 2025-10-31 · Revolver360 Re:Actor
    `WINE_MONO_OVERRIDES=Microsoft.Xna.Framework.*,MonoGac=n %command` is a work-around.
  • madewokherd · 2025-10-31 · Revolver360 Re:Actor
    The library looks for some private methods from XNA named KeyboardState.AddPressedKey and RemovePressedKey, and crashes when it can't find them. These are easy to add, and they fix the crash. But, keyboard input still do...
  • waspennator · 2025-10-29 · Revolver360 Re:Actor
    I can confirm the same issue with keyboard input on my oled steam deck. If I launch it and try typing with the virtual keyboard I can get the game to crash silently to the library
  • thasreal · 2025-10-29 · Revolver360 Re:Actor
    ## System Information - GPU: RX 6600 - Video driver version: Mesa 25.0.7 / LLVM 20.1.2 - Kernel version: 6.8.0-86-generic - Link to full system information report as [Gist](https://gist.github.com/thasreal/b58b61c91f8273...
  • flibitijibibo · 2019-11-08 · Revolver360 Re:Actor
    I wasn’t able to crash the game with 4.11-8’s FNA revision. I may have fixed this by accident...?
  • flibitijibibo · 2019-09-30 · Revolver360 Re:Actor
    Do we have a +relay trace with MojoShader calls? That'll at least give us the stream of shader calls to pin down where it's dying (could be parsing, compiling, constant buffer sets, etc). Another possibility is an issue ...
  • madewokherd · 2019-09-30 · Revolver360 Re:Actor
    So afaict there's no difference between Proton and Wine 4.11, both just randomly crash in MojoShader sometimes.

Proton versions over time

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