The library looks for some private methods from XNA named KeyboardState.AddPressedKey and RemovePressedKey, and crashes when it can't find them. These are easy to add, and they fix the crash. But, keyboard input still do...
I can confirm the same issue with keyboard input on my oled steam deck. If I launch it and try typing with the virtual keyboard I can get the game to crash silently to the library
## System Information - GPU: RX 6600 - Video driver version: Mesa 25.0.7 / LLVM 20.1.2 - Kernel version: 6.8.0-86-generic - Link to full system information report as [Gist](https://gist.github.com/thasreal/b58b61c91f8273...
Do we have a +relay trace with MojoShader calls? That'll at least give us the stream of shader calls to pin down where it's dying (could be parsing, compiling, constant buffer sets, etc). Another possibility is an issue ...