I just pushed an update to enable the hack for this game, so that should show up in bleeding-edge experimental soon. After that I get a crash in native code, which I can work around by setting the launch command to `PROT...
Retested, I now get this in the log: [code] This is a known bug where Mono needs to resolve field types when .NET Framework does not. We have a hack for this in Proton, but it's limited to Karmaflow(317940). Maybe we sho...