One FMV bug left in 10-32, 10-33 and 10-34: if you pause game with UI menus, the city screen FMV will get paused until level transition, but sound will continue playing
I used the information in this thread to help me get this game running pretty much perfectly on wine-10.0 (Debian Testing). I managed to get through the beginning sequence of the game up through the first visit to MOGRA....
Just checked on my SD and yes ffmpeg is available :) Ive looked back and can't see any significant events in the run-up to the hang, but early on in the log there are some GStreamer warnings - wrong ELF class: ELFCLASS64
> the proton build posted further up isn't meant to enable the dialogue, it just activate the SFX and music files? Yeah it doesn't have that yet, but I might later add a script to the build that automatically converts th...
that's amazing! Just checking, the proton build posted further up isn't meant to enable the dialogue, it just activate the SFX and music files? I could try the msadp32.dll from XP and see if it helps? I switched on Proto...
I now got the dialogue also working by figuring out the format and writing a script that transcodes the ADPCM WAVs to WMA using ffmpeg and rebuilds the .stm file with them, so I'd guess there's something weird/unusual wi...