protonscr

Akiba's Trip Undead & Undressed

appid 333980 1 threads, 1 open 40 comments last activity 2026-08-11
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Akiba's Trip Undead & Undressed proton open

#651 · 40 comments · opened 2018-08-26 · last comment 2026-08-11 by fycher
Recent activity
  • fycher · 2026-08-11 · Akiba's Trip Undead & Undressed
    One FMV bug left in 10-32, 10-33 and 10-34: if you pause game with UI menus, the city screen FMV will get paused until level transition, but sound will continue playing
  • GloriousEggroll · 2026-02-19 · Akiba's Trip Undead & Undressed
    Thanks to @StephenCWills for his work on this! I have added the changes to GE-Proton10-32
  • delet-this · 2026-02-17 · Akiba's Trip Undead & Undressed
    Looks like these fixes are now in Proton GE 10-32!
  • StephenCWills · 2026-02-10 · Akiba's Trip Undead & Undressed
    I used the information in this thread to help me get this game running pretty much perfectly on wine-10.0 (Debian Testing). I managed to get through the beginning sequence of the game up through the first visit to MOGRA....
  • synthetictruism · 2025-11-29 · Akiba's Trip Undead & Undressed
    Just checked on my SD and yes ffmpeg is available :) Ive looked back and can't see any significant events in the run-up to the hang, but early on in the log there are some GStreamer warnings - wrong ELF class: ELFCLASS64
  • delet-this · 2025-11-29 · Akiba's Trip Undead & Undressed
    > the proton build posted further up isn't meant to enable the dialogue, it just activate the SFX and music files? Yeah it doesn't have that yet, but I might later add a script to the build that automatically converts th...
  • synthetictruism · 2025-11-29 · Akiba's Trip Undead & Undressed
    that's amazing! Just checking, the proton build posted further up isn't meant to enable the dialogue, it just activate the SFX and music files? I could try the msadp32.dll from XP and see if it helps? I switched on Proto...
  • delet-this · 2025-11-29 · Akiba's Trip Undead & Undressed
    I now got the dialogue also working by figuring out the format and writing a script that transcodes the ADPCM WAVs to WMA using ffmpeg and rebuilds the .stm file with them, so I'd guess there's something weird/unusual wi...

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