protonscr

[d3d9] Resident Evil 0

appid 339340 1 threads, 0 open 2 comments last activity 2022-02-20
Latest maintainer comment · K0bin · 2021-06-12 · #2084
Putting this here so it doesnt get lost: The game stalls on a D3DPOOL_DEFAULT + D3DUSAGE_DYNAMIC vertex buffer that it locks like once per frame. DXVK chooses the direct mapping mode, so it has to wait for the previous frame.
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[d3d9] Resident Evil 0 - Frametime issue on some scenes dxvk closed

#2084 · 2 comments · opened 2021-06-05 · last comment 2021-11-22 by ScarecrowDM
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  • I don't know if this issue got fixed on master or mitigated somehow, but i can't reproduce this behavior in game anymore (i didn't try to reproduce it with the trace yet). I'll play a bit longer tonight, but so far so go...
  • Putting this here so it doesnt get lost: The game stalls on a D3DPOOL_DEFAULT + D3DUSAGE_DYNAMIC vertex buffer that it locks like once per frame. DXVK chooses the direct mapping mode, so it has to wait for the previous f...

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