Here's where the Apply3D call breaks: https://github.com/FNA-XNA/FNA/blob/master/src/Audio/SoundEffectInstance.cs#L273 I'm not sure what the behavior is supposed to be though - does it just multiply the matrix coefficien...
> @lolznoob I did not notice any difference in performance between 9.0-3 and expeirmental-9 on the steam deck. I'm not great at the game, so I did not get to a point where I'd have a ton of characters onscreen at once 😅 ...
@lolznoob I did not notice any difference in performance between 9.0-3 and expeirmental-9 on the steam deck. I'm not great at the game, so I did not get to a point where I'd have a ton of characters onscreen at once 😅 If...
> Matching the implementations is something we've spent a lot of time on and it's extremely hard to do. Some games do ship redistributable ucrtbase to workaround this. > > https://www.codeweavers.com/blog/rbernon/2022/9/...
Interesting thanks both for the info! > > The VFACE shader semantic is broken. I think this was introduced in Proton 9.0-3. This caused graphical glitches. > > What exactly is broken? What should we look at? Just that it...
@alasky17 is looking at the performance issues. > * Using Proton 9.0-3, the game crashed on title screen with this error: "ShaderFunction29:61:44: E5017: Aborting due to not yet implemented feature: Dereference with non-...
I'm not knowledgeable on a lot of this so maybe @flibitijibibo can comment. It's not unexpected for floating point math to be different, because the implementation of library functions is different. In this case we're us...
@kisak-valve I'm the game author - I've released a [patch](https://store.steampowered.com/news/app/340050/view/4660752609098056420) which fixes the above crash, but for the sake of visibility I'll list here all the issue...