I can confirm on launch day that this issue, at least on Nvidia, is still present. Unfortunately, Arch Linux has still not shipped driver version 595 yet, so IDK, but I might have to install 595 manually. I cannot wait a...
As a follow-up, one of my other issues here regarding DLSS being missing in Proton Experimental seems to have been resolved? It's mentioned in the [change log](https://steamdeckhq.com/news/proton-experimental-update-verm...
> With the open kernel module on the 1660 it took me at most 40 seconds to repro with vsync disabled, low settings and 1080p. I've tested for about 20 minutes combined on the beta and 590 drivers with the proprietary mod...
It turns out I can't reproduce the missing geometry with the proprietary kernel module. I had to switch to get the Vulkan beta driver to work on GTX 1660 Ti, and then I could no longer reproduce the issue, even though I'...
Yep. This has been apparently been going on for a _long_ time, which blows my mind that it's been apparently happening in Monster Hunter Wilds for this long as well as poor 1% lows, meaning it's an issue with the Nvidia ...
Looks like Nvidia has identified the problem with the vertex explosions, according to this post: https://forums.developer.nvidia.com/t/590-release-feedback-discussion/353310/407
I can confirm that after once again applying all available system updates, rebooting, clearing the shader caches, and then running the game that the problem is still happening. Even dropping the texture quality to high (...