protonscr

Where Winds Meet

appid 3564740 1 threads, 1 open 27 comments last activity 2026-09-27
Threads

Where Winds Meet proton open

#9254 · 27 comments · opened 2025-11-23 · last comment 2026-09-27 by Sebitor45
Recent activity
  • Sebitor45 · 2026-09-27 · Where Winds Meet
    **Update: found a workaround, the bottleneck seems to be the NVAPI path.** Maybe **disabling NVAPI by default for this game could be a temporary workaround for NVIDIA users** until the underlying issue is fixed? It's not...
  • Sebitor45 · 2026-09-27 · Where Winds Meet
    Updated my comment above: DLSS WORKS! The real issue is that FPS stays around 40-50 regardless of graphics settings, resolution, DLSS or DX version, while GPU and CPU could do more.
  • NovaMoon · 2026-09-17 · Where Winds Meet
    I tried this game for the first time and i have pretty bad performance. no matter the graphic settings i cant get over 50-60fps with like 60% GPU utilization. Nvidia 3080 ryzen 5700x3d CachyOS
  • infinity0 · 2026-09-02 · Where Winds Meet
    Granted, I have not tested using proton 11 since june 29 my last comment, however.
  • infinity0 · 2026-09-02 · Where Winds Meet
    @beerninja no I am playing international version and my slow loading times were for everything, it happened even before Mohist City was released.
  • beerninja · 2026-08-20 · Where Winds Meet
    new WWM just dropped and fixed the loading times in Mohist City zone.
  • beerninja · 2026-08-12 · Where Winds Meet
    Confirmed the long load time problem seems to only exist in the new Mohist City area. I teleported all around the world with proton experimental and the load time was only slow specifically in most parts of that zone. St...
  • beerninja · 2026-08-12 · Where Winds Meet
    update on proton 11 long load time regression: I tested with Proton 9, 10, 11, experimental, GE-Proton10-34, GE-Proton-11-3, and GE-Proton11-5. All of them have very long load times except for GE-Proton10-34. Here are so...

Proton versions over time

Launch lines, newest first

__GL_SHADER_DISK_CACHE_SIZE=10737418240 __GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1 VKD3D_CONFIG=descriptor_heap PROTON_DISABLE_NVAPI=1 PROTON_ENABLE_WAYLAND=1 PROTON_USE_NTSYNC=1 %command%
PROTON_LOG=1 DXVK_NVAPI_LOG_LEVEL=info PROTON_ENABLE_WAYLAND=1 PROTON_DLSS_UPGRADE=1 PROTON_USE_NTSYNC=1 MANGOHUD=1 %command%
VKD3D_CONFIG=force_raw_va_cbv %command%