protonscr

Kathy Rain

appid 370910 1 threads, 1 open 5 comments last activity 2020-10-06
Threads

Kathy Rain proton open

#4236 · 5 comments · opened 2020-10-03 · last comment 2020-10-06 by ivyl
Recent activity
  • ivyl · 2020-10-06 · Kathy Rain
    AGS seems to have that fixed since 3.3.2 (September 2014). The resolution selection code there is much more robust and it supports both letter- and pillarboxing.
  • zzhiyi · 2020-10-06 · Kathy Rain
    Confirmed it's the same error on Windows as well with a 4K screen. This needs to be fixed on the AGS side.
  • ivyl · 2020-10-06 · Kathy Rain
    @omicron-b indeed it's option 1. This problem most likely would be present on Windows with that monitor. Thanks for the confirmation! I think it may be time to add a bunch of common <= 4K resolutions to fshack to make li...
  • omicron-b · 2020-10-06 · Kathy Rain
    @ivyl looks like option number 1 to me I am running GNOME 3.36 and X11 [code]
  • ivyl · 2020-10-05 · Kathy Rain
    The game is built using the open source [Adventure Game Studio](https://github.com/adventuregamestudio/ags) v3.3. Luckily for us it logs a lot of info using `OutputDebugString*()`. The game uses 320x240 native resolution...

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