Hello @superboo07, this doesn't read like a feature request, instead, it should be treated as a compatibility report, and we're tracking issues with game mods with the game they're modifying. I wouldn't have expected `WINEDLLOVERRIDES="dinput8=n,b"` to be needed to be set manually as an override since https://github.com/ValveSoftware/wine/commit/b57f7a3f02fa3f9ea276bd51ef64b127fb1122af in Proton 1...
maybe switching to having position saving and loading be a bindable command where the loaded or saved position is a parameter like "1" for the first "2" for the second is the way to go. regardless, im extremely greatful ...
> When you run the game and mod loader through proton experimental does the speedrun helpers position saving work? It doesn't. I suspect it's the same issue as in #8857.
> Replying to https://github.com/ValveSoftware/Proton/issues/9293#issuecomment-3643829477 with the new patch to the mod loader its closer to fully working. Thank you for the proton specific patch! When you run the game a...
Thanks for the report. Proton / Wine in principle supports export forwarding like that. The problem here is [code] prefix which we don't understand so far (it is [code] part currently not supported, not [code] ). What wo...
> looks like the launcher got an update specifically for proton, so you might want to take another look That's correct. Here's a short breakdown of the update: Previously, all `dinput8` functions were forwarded to the or...
@superboo07 looks like the launcher got an update specifically for proton, so you might want to take another look. A caveat I saw is that the launcher defaults to borderless fullscreen but on proton 10 and experimental t...