protonscr

Outlast 2

appid 414700 2 threads, 1 open 14 comments last activity 2025-12-14
Latest maintainer comment · kisak-valve · 2025-12-09 · #9293
Hello @superboo07, this doesn't read like a feature request, instead, it should be treated as a compatibility report, and we're tracking issues with game mods with the game they're modifying. I wouldn't have expected `WINEDLLOVERRIDES="dinput8=n,b"` to be needed to be set manually as an override since https://github.com/ValveSoftware/wine/commit/b57f7a3f02fa3f9ea276bd51ef64b127fb1122af in Proton 1...
Threads

Outlast 2 proton open 3 matching

#9293 · 10 comments · opened 2025-12-09 · last comment 2025-12-14 by lanylow
issue by superboo07 · 2025-12-09 · view · github
... dinput8.dll.DirectInput8Create' used by L"X:\\.local\\share\\Steam\\steamapps\\common\\Outlast 2\\Binaries\\Win64\\DINPUT8.dll ...
comment by gofman · 2025-12-12 · view · github
... What would work both on Windows and Proton is ```DirectInput8Create=C:\Windows\System32\dinput8.dll.DirectInput8Create```. I can ...

[Whitelist] Outlast 2 proton closed

#925 · 4 comments · opened 2018-08-29 · last comment 2019-07-31 by kisak-valve
Recent activity
  • lanylow · 2025-12-14 · Outlast 2
    Another update for the launcher has been released. The mod no longer uses `GetAsyncKeyState`, which solves the issue.
  • superboo07 · 2025-12-13 · Outlast 2
    maybe switching to having position saving and loading be a bindable command where the loaded or saved position is a parameter like "1" for the first "2" for the second is the way to go. regardless, im extremely greatful ...
  • lanylow · 2025-12-13 · Outlast 2
    > When you run the game and mod loader through proton experimental does the speedrun helpers position saving work? It doesn't. I suspect it's the same issue as in #8857.
  • superboo07 · 2025-12-13 · Outlast 2
    > Replying to https://github.com/ValveSoftware/Proton/issues/9293#issuecomment-3643829477 with the new patch to the mod loader its closer to fully working. Thank you for the proton specific patch! When you run the game a...
  • gofman · 2025-12-12 · Outlast 2
    Thanks for the report. Proton / Wine in principle supports export forwarding like that. The problem here is [code] prefix which we don't understand so far (it is [code] part currently not supported, not [code] ). What wo...
  • lanylow · 2025-12-11 · Outlast 2
    > looks like the launcher got an update specifically for proton, so you might want to take another look That's correct. Here's a short breakdown of the update: Previously, all `dinput8` functions were forwarded to the or...
  • simifor · 2025-12-11 · Outlast 2
    @superboo07 looks like the launcher got an update specifically for proton, so you might want to take another look. A caveat I saw is that the launcher defaults to borderless fullscreen but on proton 10 and experimental t...
  • superboo07 · 2025-12-09 · Outlast 2
    Same result as if I have that in the launch option, sorry I'm used to when proton didn't automatically allow dinput8 hooking.

Proton versions over time

Launch lines, newest first

PROTON_LOG=1 PROTON_REMOTE_DEBUG_CMD="/home/superboo07/.local/share/Steam/steamapps/common/Outlast\ 2/" WINEDLLOVERRIDES="dinput8=n,b" %command%