Hello @James76931, `wine: Call from 7B011197 to unimplemented function hid.dll.HidD_GetPhysicalDescriptor, aborting` looks like the line of interest from your log.
> @alasky17 Ah that's great :D Do you think it's a good idea to keep this issue open for whitelisting then? You can just keep the issue open in general. Then people can post here in they run into another problem :)
> @mohamadaljaf Your patch is in the latest experimental release as of today :D It is really quite easy for us to pull patches into proton once they are upstreamed :) IMO for already upstreamed work in Wine, the pull req...
@alasky17 Ah that's great :D Do you think it's a good idea to keep this issue open for whitelisting then? I'm just thinking if the game would be whitelisted anyway once you've confirmed how well it works with Proton thro...
@James76931 Great to hear :D Since this game is now on my radar as improved behavior over 7.0-1, it actually already in the queue to get tested/retested by the team that does deck verification :)
Thank you so much @mohamadljaf! I've spent some time testing and I can say the game runs flawlessly on the latest Proton Experimental (using either DirectX 11 or 9) which is wonderful. Really feels great to play on the S...
@mohamadaljaf Your patch is in the latest experimental release as of today :D It is really quite easy for us to pull patches into proton once they are upstreamed :) IMO for already upstreamed work in Wine, the pull reque...
@mohamadaljaf Nice work! I see it just got accepted upstream today. IMO you already followed the best way to submit it to Proton :D If nothing else, all upstreamed patches are picked up automatically with the next wine r...