Thank you for that information. If I'm reading it right, it looks like your workaround manually makes Wine update the palette for this call, which tells me Wine technically supports updating the palette, but it just does...
The game uses an ancient Windows API called WinG for rendering. It's 8-bit palettized, meaning colors are stored in a lookup table. To do fade transitions (like going to the menu or moving between scenes), the game rewri...
Just as a small update, I recently switched to KDE and can confirm that Timelapse works in Wayland with Proton 10, but crashes on boot with Proton 9. The black screen issues are still present, so the xinerama thing I men...
I played it through all of Anazasi but now I am in the Maya's world and the game crashes every time I try to solve the "win three times" minigame with frogs, spiders and scorpions. Sometimes I get a out of memory error m...
Tested and confirmed on my end as well. Some will load with the forward+backward method, but not all of them. I ran it with `PROTON_LOG=1` enabled and these lines are the ones that stand out: > 87480.950:012c:0130:err:x1...
The game is very playable now on Proton 9.0-2. It launches in fullscreen and scales the game correctly without cropping the image incorrectly, mouse and keyboard interaction both fully functional. Remaining issues: * Men...