protonscr

Carmageddon: Max Damage

appid 505170 1 threads, 1 open 36 comments last activity 2026-01-27
Latest maintainer comment · kisak-valve · 2019-05-23 · #927
Possible line of interest from the log: `fixme:process:GetNumaHighestNodeNumber (0x6a3fc74): semi-stub` Random guess, does adding `PROTON_FORCE_LARGE_ADDRESS_AWARE=1 %command%` to the game's launch options have an effect?
Threads

Carmageddon: Max Damage proton open 4 matching

#927 · 36 comments · opened 2018-08-29 · last comment 2026-01-27 by Shockwave508
comment by flukejones · 2023-06-05 · view · github
I needed to add `PROTON_ENABLE_NVAPI=1` to command options to go from 8fps to 120fps. My system is ...
comment by waspennator · 2023-06-06 · view · github
I tested it out on my deck, using "PROTON_ENABLE_NVAPI=1" just outright crashes it when loading into a ...
Recent activity
  • Shockwave508 · 2026-01-27 · Carmageddon: Max Damage
    On Steam Deck, official Proton 10.0-4/Experimental boots, but framerate enters the single-digits even with all graphics set at their absolute lowest. Proton-GE 6.8-2, on the other hand, runs C:MD buttery-smooth at max se...
  • waspennator · 2024-07-19 · Carmageddon: Max Damage
    Game boots up fine now on proton Experimental, but the performance is still pretty bad, curious if there is actually a way to fix up and work around the issue without using Proton GE
  • waspennator · 2024-03-23 · Carmageddon: Max Damage
    Update: Issue does not occur when launching in desktop mode. I also tried opting in with proton Experimental bleeding edge and that seems to fix the issue in game mode.
  • waspennator · 2024-03-21 · Carmageddon: Max Damage
    Game still has one more regression with latest proton Experimental build. Seems to get stuck on the splash screen now compared to before where it only took a second before it went away. I can fix it though by closing the...
  • waspennator · 2024-03-17 · Carmageddon: Max Damage
    Retested on my OLED Deck, game has regressed on latest proton Experimental build. Loads up fine if I drop to 8.0-5, but framerate still drops down to mid 30s and below alot. [steam-505170.log](https://github.com/ValveSof...
  • flukejones · 2023-06-07 · Carmageddon: Max Damage
    I was using experimental + PROTON_ENABLE_NVAPI. It was working very very well. My nvidia driver version is `535.43.02`
  • jarrard · 2023-06-07 · Carmageddon: Max Damage
    Yeah this game has never worked right on newer proton versions. Like someone said you need 6.5 or earlier or you get the weird fps/stutter issues. No idea if this game actually makes use of Nvidia API or not. So it may j...
  • waspennator · 2023-06-06 · Carmageddon: Max Damage
    I tested it out on my deck, using "PROTON_ENABLE_NVAPI=1" just outright crashes it when loading into a map. On the latest Experimental without using the command it shifts between a mixture of 30 and 15 fps in a race. [st...

Proton versions over time

Launch lines, newest first

PROTON_ENABLE_NVAPI=1 %command%
cpunodebind=0 %command%
PROTON_FORCE_LARGE_ADDRESS_AWARE=1 %command%
PROTON_NO_ESYNC=1 %command%