It looks most likely that the game still doesn't recognize something about the controller the way it is faked. I don't know what exactly unfortunately, that needs some debugging ideally with the setup which reproduces th...
Anything else that can be done with this issue? I've run WiVRn (where the hands don't even appear) and it has shown this info about the game: [code] Maybe there is some technical info I can use to create a new bug report...
No emulation seems to work, tried various combinations of different emulation modes in the two settings that are related to this in ALVR. All results were the same, the hands would appear immobile in the ground. Also tri...
Tried emulating the Valve Index knuckles, no luck. I know the Index knuckles emulation is working because it shows the controllers in the VR interface and also the buttons were moving in VR when pressed. However when I s...
Yes, ALVR has options to map the controllers to a number of different controllers: Rift S Touch, Quest 2 Touch, Quest 3 Touch Plus, Quest Pro, Pico 4, Valve Index [knuckles], Vive Wands, Vive Trackers and Custom. I'll do...
On successful run here the game is using IVRInput. In your log it doesn't use that at all, after querying some controller properties. I am guessing the game just supports some limited set of controller models and doesn't...
I had refunded the game, I frankly was not expecting a response. Repurchased it, although with no sales at this time. Thanks for telling me the correct way to use the +vrclient and +openxr, added to my notes. Ran the gam...