protonscr

Hunt: Showdown 1896

appid 594650 5 threads, 1 open 486 comments last activity 2026-10-14
Latest maintainer comment · alasky17 · 2026-08-31 · #3898
For whatever it is worth - we looked into this issue and found that on Windows, the game minimizes itself on launch and thus requires manually gaining focus (eg alt+tab) after launching the game before input will work. Proton is mimicking this Windows behavior, except that we are preventing the game from minimizing on launch. So the game *appears* to launch, but focus is not fully gained until the...
Threads

Hunt: Showdown 1896 proton open

#3898 · 480 comments · opened 2020-05-22 · last comment 2026-10-14 by QuantenToast

Hunt: Showdown new update proton closed

#7989 · 1 comments · opened 2024-08-15 · last comment 2024-08-15 by kisak-valve

Hunt: Showdown 1896 proton closed

#7988 · 1 comments · opened 2024-08-15 · last comment 2024-08-15 by domainzero

Hunt: Showdown proton closed

#6569 · 1 comments · opened 2023-02-25 · last comment 2023-02-25 by kisak-valve

Hunt Showdown proton closed

#6549 · 3 comments · opened 2023-02-18 · last comment 2023-02-18 by kisak-valve
Recent activity
  • QuantenToast · 2026-10-14 · Hunt: Showdown 1896
    > 23\. Proton Experimental trips up EAC at the time of writing: > [code] > /mnt/Extra is an ntfsplus mount on my system. > Downgrading to another earlier Proton version, such as GE 11-6, works fine. This is the case for ...
  • 0x0ade · 2026-10-04 · Hunt: Showdown 1896
    I was playing on GE 11, as I like eating my own dog food (context goes beyond Hunt though), the update to GE 11-7 breaking Hunt for me is what sent me down this rabbit hole. I ended up having some spare time at hand to d...
  • Zorrototo · 2026-10-03 · Hunt: Showdown 1896
    Delete the prefix, delete the USER profile folder inside the game files folder itself, and verify the files for the game and Proton version you're using. then start the game to start fresh and see if the error is reprodu...
  • DarkArc · 2026-10-03 · Hunt: Showdown 1896
    There are also a couple of different NTFS drivers IIRC so the specific one might be relevant.
  • simifor · 2026-10-03 · Hunt: Showdown 1896
    @0x0ade if ntfs is a factor it's going to be a bit annoying to repro, were you playing on experimental until forced to swap due to the eac issue? If you were playing often, can you point out at which point it was still w...
  • 0x0ade · 2026-10-03 · Hunt: Showdown 1896
    @simifor That was on the default public version at the time of writing, and Hunt didn't crash 😅 I kept getting kicked out of matches immediately (during the fade from black) with EAC errors, and eventually noticed that U...
  • simifor · 2026-10-03 · Hunt: Showdown 1896
    @0x0ade it's working fine on my end. When does it crash for you? mid-match, in the main menu, or before that point? Proton experimental is an entry in your library, if you check it's properties > Game Versions & Betas, w...
  • 0x0ade · 2026-10-01 · Hunt: Showdown 1896
    Proton Experimental trips up EAC at the time of writing: [code] /mnt/Extra is an ntfsplus mount on my system. Downgrading to another earlier Proton version, such as GE 11-6, works fine.

Proton versions over time

Launch lines, newest first

PROTON_USE_WAYLAND=1 PROTON_USE_NTSYNC=1 %command% -USEALLAVAILABLECORES
PROTON_NO_NTSYNC=1 %command%
WINEDLLOVERRIDES="winepulse.drv=d" WINEALSA_CHANNELS=2 gamemoderun LD_PRELOAD=$LD_PRELOAD:/usr/libgamemodeauto.so.0 PROTON_FSR4_UPGRADE=1 PROTON_ENABLE_HDR=1 PROTON_USE_WAYLAND=1 ENABLE_HDR_WSI=1 DXVK
PROTON_FSR4_UPGRADE=1 PROTON_ENABLE_WAYLAND=1 ENABLE_HDR_WSI=1 PROTON_ENABLE_HDR=1 DXVK_HDR=1 mangohud %command%
PROTON_ENABLE_NGX_UPDATER=1 DXVK_NVAPI_DRS_SETTINGS=NGX_DLSS_RR_OVERRIDE=on,NGX_DLSS_SR_OVERRIDE=on,NGX_DLSS_FG_OVERRIDE=on,NGX_DLSS_RR_OVERRIDE_RENDER_PRESET_SELECTION=render_preset_latest,NGX_DLSS_S
ENABLE_VKBASALT=1 %command%