The apitrace crashes on replay. In general I don't consider low performance on old GPUs a problem, it's not something DXVK can just magically improve. It doesn't matter if the GPU is stronger than a newer one on Windows, it's just that things that are fast in D3D11 aren't necessarily fast in Vulkan on that kind of hardware. **Edit:** Why do you have validation layers enabled? That also cripples pe...
Using the "no video" option in the game's launcher will bypass the issue and allow the game to launch(though I know not the optimal solution). I'm currently trying to get a proper apitrace looked at because even after ge...
> The apitrace crashes on replay. > > > > In general I don't consider low performance on old GPUs a problem, it's not something DXVK can just magically improve. It doesn't matter if the GPU is stronger than a newer one o...
The apitrace crashes on replay. In general I don't consider low performance on old GPUs a problem, it's not something DXVK can just magically improve. It doesn't matter if the GPU is stronger than a newer one on Windows,...
I finally got it working! Here are the steps: * Create a 64-bit wine prefix * `winetricks qasf` * Copy wmvcore.dll, wmasf.dll and mfperfhelper.dll, as well as the media foundation libraries from a windows 10 installation...
Using the `qasf` verb from winetricks allows that error to be bypassed, but it still crashes regardless, this time with: [code] As the uuid suggests, I tried using `msctf`, but it didn't do any difference. The same error...
`err:ole:CoGetClassObject no class object {187463a0-5bb7-11d3-acbe-0080c75e246e} could be created for context 0x3` in the log hints this game is trying to use WMA (#1464), and it looks like it's with quartz.