I wasn't saying I ran into anymore issues, I'm just saying that the "SM1 cast from bool to interger" is resolved. I know Skeleton Boomerang got patched to work around the problem and it works fine.
Bete Grise is working now, so it's probably very likely that this would have been the last thing keeping Skeleton Boomerang from working if cast from bool to interger issue wasn't patched around.
I also believe that error is the same one that's effecting #6310, specifically the "SM1 cast from bool to interger" happening specifically with Bete Grise
> Skeleton Boomerang developer here. We received and confirmed the Verified status for the game. The shader errors are no longer present as of 2024-10-18, using Proton Experimental. However, one of our testers still foun...