protonscr

Skeleton Boomerang

appid 658150 1 threads, 0 open 17 comments last activity 2024-12-10
Latest maintainer comment · kisak-valve · 2024-03-03 · #6383
Hello @waspennator, these also look like some lines of interest in your Proton log: [code] That is likely fixed when https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/417 in brought in from upstream.
Threads

Skeleton Boomerang proton closed 2 matching

#6383 · 17 comments · opened 2022-12-12 · last comment 2024-12-10 by waspennator
comment by waspennator · 2024-03-03 · view · github
Game has regressed from 8.0-5 to latest proton Experimental build. Game now renders as a display ...
comment by AJuujarvi · 2024-03-06 · view · github
> Game has regressed from 8.0-5 to latest proton Experimental build. Game now renders as a display ...
Recent activity
  • waspennator · 2024-12-10 · Skeleton Boomerang
    I wasn't saying I ran into anymore issues, I'm just saying that the "SM1 cast from bool to interger" is resolved. I know Skeleton Boomerang got patched to work around the problem and it works fine.
  • alasky17 · 2024-12-10 · Skeleton Boomerang
    @waspennator We have merged all the vkd3d work for this game into proton-experimental. Are you still seeing any bugs with the game in experimental?
  • waspennator · 2024-12-10 · Skeleton Boomerang
    Bete Grise is working now, so it's probably very likely that this would have been the last thing keeping Skeleton Boomerang from working if cast from bool to interger issue wasn't patched around.
  • waspennator · 2024-11-15 · Skeleton Boomerang
    Update, function seems to be in the process of being applied here. https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1263
  • waspennator · 2024-10-21 · Skeleton Boomerang
    I also believe that error is the same one that's effecting #6310, specifically the "SM1 cast from bool to interger" happening specifically with Bete Grise
  • AJuujarvi · 2024-10-21 · Skeleton Boomerang
    > Skeleton Boomerang developer here. We received and confirmed the Verified status for the game. The shader errors are no longer present as of 2024-10-18, using Proton Experimental. However, one of our testers still foun...
  • K0bin · 2024-10-21 · Skeleton Boomerang
    @plrusek That's not a DXVK issue, it's a missing feature in the Wine implementation of D3DCompiler.
  • waspennator · 2024-10-21 · Skeleton Boomerang
    Tested it out on my end and can confirm the game works fine on my deck now. Played through the first level with no more issues, closing.

Proton versions over time

Launch lines, newest first

No launch lines posted.